In your do-overs, you gain famous friends and canine enemies and boost your skills with new powers from Seelie Shrines, all so you can beat LeFaba in her own game. Thanks to your recursion hex, you get to relive the same day and get a second shot at beating her along the way. The big baddie looming over you is the black witch LeFaba who seems keen on stopping you at all costs. You then discover special abilities as you don the red cloak of a previous red witch (plus her Womping Stick), and set off on a course to save a troupe of Munchkins who want nothing more than to just ride down the road to Royalton without murderous wolves and sharpshooter baboons getting in their way. You play as Scarlet, who-much like Dorothy-gets swept up in a tornado and lands in a magical land filled with Dodobos and Monkeytas who are out to get you. Scarlet Hood and the Wicked Wood is, at its core, a Wizard of Oz-esque narrative-driven game as inspired by the Brothers Grimm tales. There’s actual danger at every turn, because if you’re not careful, you might just get stabbed by a dodo in knight’s armor fluttering down from the sky or get hit with a poison dart from a monkey hiding in the trees. Booting up the point-and-click-ish adventure, however, I was instantly (and pleasantly) surprised-with all the Munchkins and the flying monkeys, it’s definitely nowhere near what I thought it would be. I mean, the literal scarlet hood alone should be enough of a dead giveaway. With a title like Scarlet Hood and the Wicked Wood, the game might make you think that it’s a typical retelling of Red Riding Hood or some such.
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